mechanism (5)

New Serpent Lanes

Serpent Lanes #2

So after testing the IR device in Serpent Lanes I found some instability due to temperature change. I decided to use a new sensing technique, and this gave me a chance to try a different design for the upper lanes. The columns are taller, more stylised, and feature colour-changing capitals (tops). Construction is a bit sturdier, and replacement far easier.

Tilts

Tilt #2

And it works... The onboard LED flashes a different colour for warn, tilt, and slam. Features Feature Achieved Self-levelling Yes Immune to harmonic motion Yes Single trigger per tilt action Yes Time delay between tilt activations Yes Rustproof Yes Provide warning Yes Replace Tilt-bob Yes Replace Lift-tilt Yes Replace Slam-tilt Yes Lift and Slam work in all directions Yes Adjustable…

Tilt #1

I want to add a tilt feature. Not because it's needed, but because I like to practice my mojo with a limit. I've got a bunch of tilt mechanisms, but they all need refurbishing, and I've had enough of that for a while; so I says to myself... Why not build an electronic tilt mechanism? As usual, this was a…

Serpent Lanes.

Serpent Lanes

The lanes at the top of Wrath of Anubis are called Serpent Lanes. This is because they will have a snake (Big Hissa) on top of them. Normally, lanes like these have slots routed in the playfield, and microswitches with a springy wire coming through that the ball presses down to indicate its passage. I don't like routing slots. I…